That study vindicates me somewhat! I'm pretty sure this problem wouldn't exist if I had a job outside the house I had to report in for every morning. That'd be motivation to get my ass out of bed. Since I can work whenever I want, day or night... not helpful on a scheduling level.
I'm actually afraid to go back and reread these now because what if they are not as awesome as I thought they were when I was twelve
I know this feeling so well! I suggest finding a way to frame or display them in a way that won't allow you to find out.
Chrono Cross, man. I played most of it and then just dropped the game, and... and I couldn't make myself care enough to pick it up again. The whole subplot with Karsh (I don't remember the names of the rest of his group) was really cool, as I recall, but that was the only part of the story that interested me. Pretty much everything you say about the plot and characters is true.
Amazing music, though! The design was pretty cool too, although I think they did better on that theme with FFX.
I think I've slowly come to suspect that your own life experience is the biggest source of story-material.
It's interesting that's a theme that has stayed with you this long. I know I felt something like this when I first left home, but before then it wasn't an issue. That it occupied your mind in middle school is... not surprising, I suppose, now that I think of my own themes. I guess that's where they start: early.
I used to think this was BS because life isn't terribly interesting, and I wasn't a terribly deep thinker about this sort of thing. (FF4, now, that I had deep thoughts about.) But this is where it gets risky, because the theme you return to again and again might be extremely personal. I know mine is. I still never really write it out or look it in the face. Instead it comes out in a banal obsession with beautiful-but-dastardly characters.
no subject
I'm actually afraid to go back and reread these now because what if they are not as awesome as I thought they were when I was twelve
I know this feeling so well! I suggest finding a way to frame or display them in a way that won't allow you to find out.
Chrono Cross, man. I played most of it and then just dropped the game, and... and I couldn't make myself care enough to pick it up again. The whole subplot with Karsh (I don't remember the names of the rest of his group) was really cool, as I recall, but that was the only part of the story that interested me. Pretty much everything you say about the plot and characters is true.
Amazing music, though! The design was pretty cool too, although I think they did better on that theme with FFX.
I think I've slowly come to suspect that your own life experience is the biggest source of story-material.
It's interesting that's a theme that has stayed with you this long. I know I felt something like this when I first left home, but before then it wasn't an issue. That it occupied your mind in middle school is... not surprising, I suppose, now that I think of my own themes. I guess that's where they start: early.
I used to think this was BS because life isn't terribly interesting, and I wasn't a terribly deep thinker about this sort of thing. (FF4, now, that I had deep thoughts about.) But this is where it gets risky, because the theme you return to again and again might be extremely personal. I know mine is. I still never really write it out or look it in the face. Instead it comes out in a banal obsession with beautiful-but-dastardly characters.