myaru: (Miang: The Emperess)
Myaru ([personal profile] myaru) wrote2012-12-11 05:46 am

100 Things #012: influences and the good sort of 'stealing.'

I wonder: if I keep telling myself to get to work, will it eventually happen? I'm flipping my schedule, more by accident than intent, so my odd hours are throwing everything off. It makes me curious about how we're wired to respond to cues like sunrise, sunset, and waking up to sunlight instead of darkness and streetlights. Is that social conditioning, or biological? Or a bit of both?

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There's an old meme that goes around the f-list occasionally, asking people to list the influences that shaped their writing, artwork, or whatever it is they do. The easy, cop-out answer is, of course, "everything!" When you read interviews with writers and see the inevitable question, "where do you get your ideas?" the answer is always 'everywhere,' because life provides the experiences we draw from - and we probably unintentionally store the good ideas we see in shows we watch, books we read, or in visual art. I can only assume the meme is asking for the things you come back to again and again, or the things you fell in love with at age five, which are still with you today in some way.

I never do this meme because I have a hard time nailing down what my influences are. I know they must exist, but when I sit down and think about it, there are few names or titles I can say, definitively, had a huge influence on me. All I can give you is a list of things I really liked, obsessively:

1. Sleeping Beauty (the Disney version - shut up, I was a kid and their visual style is amazing)
2. Egyptian and Greek mythology
3. Star Wars (original trilogy)
4. Wheel of Time
5. Xenogears

Which means I am doomed to write cliches. So apparently I really like Joseph Campbell's breakdown of the hero's journey (i.e. a very basic plot), and I'm partial to arguably unnecessary integration of religious symbolism, specifically Kabbalah, in my stories.

Ouch. Maybe I have nailed down my influences.

We had a discussion about this with some friends, who were talking about Steal Like An Artist by Austin Kleon. You can see a bit about it here. Basically, it's an expensive collection of motivational tips for artists, with an emphasis on allowing yourself to draw ideas and influences from other sources in order to grow and create your own work. I'm familiar with the concept, but how far you can take it is really up in the air as far as I'm concerned. I often find myself doing it accidentally, which drives me crazy, because the internet has placed a stigma on this practice - too much influence from another fan writer is copying. There are lines you shouldn't cross (for example, copying a scene point-for-point), and of course plagiarism, which I consider different from copying, since it involves pasting entire passages of someone else's work into your file, and 'copying' is more akin to reading a scene, and then trying to rewrite it in your own words.

But Kleon does have a point. In class, we were often told to copy classic or favorite writers to learn. You're supposed to "copy your heroes and their styles is so that you might somehow get a glimpse into their minds" to "internalize their way of looking at the world" (36) Need to get a feel for pacing or dialogue? Copy someone else's paragraphs. Need to analyze a piece of fiction for class tomorrow? Write a fictional response to it - a sequel, you might say. In other words, write some fan fiction. I wonder sometimes why this is frowned on for writers; maybe because reading and digesting a text is more cerebral?

In any case, this caught my attention, because ages ago a friend made a post about the same thing:
Every other creative field you can name (art, theatre, music, dance) not only encourages but REQUIRES you to practice with other people’s technique and style. It’s accepted without question. No one even thinks to tell a new piano student that they can’t learn Chopsticks because they didn’t write it, or that they have to compose their own music so they can learn their craft. In art, we study other paintings and then try and replicate their style. How many beginning art students have painted from a photo? Or by using a grid over a well-known piece of art? (see the original post)


Writing is a strange art. People alternate between believing writers are magicians and thinking that it can't be that hard, because you can talk, can't you? If you can talk, surely you can write. I mean, everyone knows how to write. We do it every day. We know our own language. (Or do we.) Anyone can write a book!

And that book should be a completely new idea. You're a magician, aren't you?

YES.

The more I think about it, the more obvious Takahashi's influence is in my work - and that dovetails nicely with #2 on my list. He taught me how to draw inspiration from the mythologies I liked so much. In fact, he taught me that it was okay to look there at all, and inspired me to look at canons I had ignored until I experienced his work.

And I suppose I can blame Robert Jordan for making me think it was a good idea to have a large cast of characters and a thirteen book cycle. I drew a lot of early world-building inspiration from him when I was younger, though. Hm.

I guess I'll think about this some more. I suppose everyone else has done this multiple times, but feel free to do it again? I do like learning about what people find inspiring.
samuraiter: (Default)

[personal profile] samuraiter 2012-12-11 06:06 pm (UTC)(link)
The thing about magicians is that quite a number of them are charlatans. How many can do real magic? ;-) 'Tis the same way with writing, IMO.

My influences? Hoo, boy. Anime / manga, comic books, video games, plus heavy dollops of fantasy literature (see: me looking at Friday showtimes for The Hobbit as I type this) and goodness knows how many amazing movies, cartoons, and what have you from the '80s, most notably Star Wars.

My biggest influence, though, is the one that combines most of the above into a single cocktail, and that is Elfquest. :-)
samuraiter: (Default)

[personal profile] samuraiter 2012-12-13 01:06 pm (UTC)(link)
I'll admit to wearing a top hat and twirling my mustache, heh.

Speaking as a lifelong fan, if you're looking for the definitive EQ experience, read through the "original" series (Volumes 1 through 4, though I forget the issue numbers; either way, it covers the title quest), then go through the Siege at Blue Mountain arc if you want more, but I recommend stopping shortly after that. (Don't go past Kings of the Broken Wheel.) Wendy and Richard did their best work when they were married and she was the artist. After they split, it was never the same. But that first long stretch? It's the single best thing I've read in any medium, IMO.

Sadly, the online version doesn't quite capture the beauty of the artwork, but at least they were able to get the (absolutely gorgeous) full-color version, rather than the black-and-whites that were in circulation for much of the comic's history.
Edited (Spelling? What is this spelling?) 2012-12-13 13:11 (UTC)

[personal profile] anon_jrpg_fangirl 2012-12-11 08:36 pm (UTC)(link)
It is weird that our society frowns upon writers copying/imitating other writers unlike for artists and musicians. I guess the major difference is that unless you are typing on a typewriter or writing by hand, you have a lot of opportunity to go back and fix something before it is presented, while many other types of artists and musicians practice in order to train their hands to be perfect for a one-shot deal.

But non-writing art is given a lot of leeway in terms of covers and imitations, so it's probably many people thinking that writing is easy. Although some of the attitude against fan fiction comes from prominent writers, whereas many popular artists and musicians got their start from imitations and doing covers, and the top artists and musicians seem (at least on the outside) pretty receptive to up and comers/colleagues doing such things as more of a sign of homage than stealing.
queenlua: (Default)

[personal profile] queenlua 2012-12-12 03:56 am (UTC)(link)
re: the sleep thing: I remember hearing once about a sleep study where they basically put a bunch of people in a place with constant lighting (i.e. no dimming or brightening to correspond with different parts of day) and observed what sleep cycle they developed. Turns out, without any particular light cues to react to, humans gravitate toward a 25-hour sleep schedule—so they'd naturally go to bed at 8pm one day, then 9pm the next, etc etc. Interesting stuff.

Anyway, influences. I have no idea how much these stories or works or whatnot have influenced my writing. But if you asked me for some of my favorite things ever at different points in my life, it'd be...

  • David Clement-Davies: Fire Bringer and The Sight (I'm actually afraid to go back and reread these now because what if they are not as awesome as I thought they were when I was twelve)
  • Chrono Cross
  • Ursula K. Le Guin (esp. the Earthsea Trilogy)
  • Princess Mononoke
  • Heart of Darkness (I always feel really awkward mentioning this one, actually, since that whole racism thing is pretty problematic—but I can't deny that I found Conrad's prose hypnotic and entrancing as I was reading)
  • Mark Twain, esp. The Adventures of Huck Finn (which would've been a damn near perfect novel if he hadn't had Tom Sawyer show up for the last quarter, ugh) and his later/depressing works—i.e. The Mysterious Stranger, The War Prayer, etc

...but I can't tell if there's any major trend in this list or not. Hell, half of them I'm not even sure why I liked them so much. Like, Chrono Cross. The plot is okay but not fabulous, it goes into batshit nonsensical JRPG plot territory for the last dungeon and a half, the cast was too damn large to have proper character development... but there was something about the archipelago setting/bright island colors/ocean motif/celtic-y music that was just entrancing to me, and the whole of the Dead Sea dungeon was chilling and excellent in the best of ways, and I thought Kidd was perfect and fabulous and there were some really lovely subplots... yeah, I just don't know.

When I've thought about this question lately, I think I've slowly come to suspect that your own life experience is the biggest source of story-material. This shows up less in my fanfic than it does in my origfic, but I've slowly started picking out the themes/stories I return to. Someone living away from what they consider home is one; it always vaguely annoys me when I read a fantasy epic where teenage kids leave home and never seem to think about home again, or miss it. Home matters to me. (I thought I only started caring about this once I left home three years ago, but I was surprised to rediscover half of a novel I'd written in middle school where one of the main characters left home, and missed it, and that was a major side-plot.)

The stories we've loved doubtless teach us a lot about the mechanics/technical aspects of the craft: no one will teach you how to write better, crisper dialogue than Twain. But the content, the stories you want to tell, perhaps needs to come from a different place.
Edited 2012-12-12 03:56 (UTC)